31 #ifndef OPENSHOT_COLOR_SHIFT_EFFECT_H 32 #define OPENSHOT_COLOR_SHIFT_EFFECT_H 34 #include "../EffectBase.h" 40 #include "../KeyFrame.h" 57 void init_effect_details();
90 std::shared_ptr<openshot::Frame>
GetFrame(int64_t frame_number)
override {
return GetFrame(std::make_shared<openshot::Frame>(), frame_number); }
101 std::shared_ptr<openshot::Frame>
GetFrame(std::shared_ptr<openshot::Frame> frame, int64_t frame_number)
override;
104 std::string
Json()
const override;
105 void SetJson(
const std::string value)
override;
111 std::string
PropertiesJSON(int64_t requested_frame)
const override;
Keyframe alpha_y
Shift the Alpha Y coordinates (up or down)
This abstract class is the base class, used by all effects in libopenshot.
This class shifts the pixels of an image up, down, left, or right, and can be animated with openshot:...
Keyframe red_x
Shift the Red X coordinates (left or right)
std::shared_ptr< openshot::Frame > GetFrame(int64_t frame_number) override
This method is required for all derived classes of ClipBase, and returns a new openshot::Frame object...
void SetJson(const std::string value) override
Load JSON string into this object.
Keyframe blue_x
Shift the Blue X coordinates (left or right)
Keyframe green_y
Shift the Green Y coordinates (up or down)
Keyframe green_x
Shift the Green X coordinates (left or right)
std::string PropertiesJSON(int64_t requested_frame) const override
Keyframe alpha_x
Shift the Alpha X coordinates (left or right)
Keyframe red_y
Shift the Red Y coordinates (up or down)
Json::Value JsonValue() const override
Generate Json::Value for this object.
void SetJsonValue(const Json::Value root) override
Load Json::Value into this object.
This namespace is the default namespace for all code in the openshot library.
std::string Json() const override
Generate JSON string of this object.
A Keyframe is a collection of Point instances, which is used to vary a number or property over time...
Keyframe blue_y
Shift the Blue Y coordinates (up or down)
ColorShift()
Blank constructor, useful when using Json to load the effect properties.