28 #ifndef OPENSHOT_CLIPBASE_H
29 #define OPENSHOT_CLIPBASE_H
32 #ifndef __JUCE_UNITTEST_JUCEHEADER__
33 #define __JUCE_UNITTEST_JUCEHEADER__
63 Json::Value add_property_json(
string name,
float value,
string type,
string memo,
Keyframe* keyframe,
float min_value,
float max_value,
bool readonly, int64_t requested_frame);
66 Json::Value add_property_choice_json(
string name,
int value,
int selected_value);
80 string Id() {
return id; }
84 float End() {
return end; }
88 void Id(
string value) {
id = value; }
89 void Position(
float value) { position = value; }
90 void Layer(
int value) { layer = value; }
91 void Start(
float value) { start = value; }
92 void End(
float value) { end = value; }
95 virtual string Json() = 0;
96 virtual void SetJson(
string value) = 0;
97 virtual Json::Value JsonValue() = 0;
98 virtual void SetJsonValue(Json::Value root) = 0;
102 virtual string PropertiesJSON(int64_t requested_frame) = 0;
void Layer(int value)
Set layer of clip on timeline (lower number is covered by higher numbers)
string previous_properties
This string contains the previous JSON properties.
void Start(float value)
Set start position (in seconds) of clip (trim start of video)
Header file for Point class.
float position
The position on the timeline where this clip should start playing.
float End()
Get end position (in seconds) of clip (trim end of video)
int Layer()
Get layer of clip on timeline (lower number is covered by higher numbers)
Header file for the Keyframe class.
int layer
The layer this clip is on. Lower clips are covered up by higher clips.
Header file for all Exception classes.
string Id()
Get basic properties.
float Position()
Get position on timeline (in seconds)
Header file for JSON class.
void Position(float value)
Set the Id of this clip object
string id
ID Property for all derived Clip and Effect classes.
float start
The position in seconds to start playing (used to trim the beginning of a clip)
ClipBase()
Constructor for the base clip.
This abstract class is the base class, used by all clips in libopenshot.
void Id(string value)
Set basic properties.
void End(float value)
Set end position (in seconds) of clip (trim end of video)
float end
The position in seconds to end playing (used to trim the ending of a clip)
A Keyframe is a collection of Point instances, which is used to vary a number or property over time...
float Duration()
Get the length of this clip (in seconds)
float Start()
Get start position (in seconds) of clip (trim start of video)