OpenShot Library | libopenshot  0.2.3
Saturation.h
Go to the documentation of this file.
1 /**
2  * @file
3  * @brief Header file for Saturation class
4  * @author Jonathan Thomas <jonathan@openshot.org>
5  *
6  * @section LICENSE
7  *
8  * Copyright (c) 2008-2014 OpenShot Studios, LLC
9  * <http://www.openshotstudios.com/>. This file is part of
10  * OpenShot Library (libopenshot), an open-source project dedicated to
11  * delivering high quality video editing and animation solutions to the
12  * world. For more information visit <http://www.openshot.org/>.
13  *
14  * OpenShot Library (libopenshot) is free software: you can redistribute it
15  * and/or modify it under the terms of the GNU Lesser General Public License
16  * as published by the Free Software Foundation, either version 3 of the
17  * License, or (at your option) any later version.
18  *
19  * OpenShot Library (libopenshot) is distributed in the hope that it will be
20  * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
21  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22  * GNU Lesser General Public License for more details.
23  *
24  * You should have received a copy of the GNU Lesser General Public License
25  * along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
26  */
27 
28 #ifndef OPENSHOT_SATURATION_EFFECT_H
29 #define OPENSHOT_SATURATION_EFFECT_H
30 
31 #include "../EffectBase.h"
32 
33 #include <cmath>
34 #include <ctime>
35 #include <iostream>
36 #include <omp.h>
37 #include <stdio.h>
38 #include <memory>
39 #include "../Color.h"
40 #include "../Exceptions.h"
41 #include "../Json.h"
42 #include "../KeyFrame.h"
43 #include "../ReaderBase.h"
44 #include "../FFmpegReader.h"
45 #include "../QtImageReader.h"
46 #include "../ChunkReader.h"
47 
48 using namespace std;
49 
50 namespace openshot
51 {
52 
53  /**
54  * @brief This class adjusts the saturation of color on a frame's image.
55  *
56  * This can be animated by passing in a Keyframe. Animating the color saturation can create
57  * some very cool effects.
58  */
59  class Saturation : public EffectBase
60  {
61  private:
62  /// Init effect settings
63  void init_effect_details();
64 
65  public:
66  Keyframe saturation; ///< The color saturation: 0.0 = black and white, 1.0 = normal, 2.0 = double saturation
67 
68  /// Blank constructor, useful when using Json to load the effect properties
69  Saturation();
70 
71  /// Default constructor, which takes 1 curve, to adjust the color saturation over time.
72  ///
73  /// @param new_saturation The curve to adjust the saturation of the frame's image (0.0 = black and white, 1.0 = normal, 2.0 = double saturation)
74  Saturation(Keyframe new_saturation);
75 
76  /// @brief This method is required for all derived classes of EffectBase, and returns a
77  /// modified openshot::Frame object
78  ///
79  /// The frame object is passed into this method, and a frame_number is passed in which
80  /// tells the effect which settings to use from it's keyframes (starting at 1).
81  ///
82  /// @returns The modified openshot::Frame object
83  /// @param frame The frame object that needs the effect applied to it
84  /// @param frame_number The frame number (starting at 1) of the effect on the timeline.
85  std::shared_ptr<Frame> GetFrame(std::shared_ptr<Frame> frame, int64_t frame_number);
86 
87  /// Get and Set JSON methods
88  string Json(); ///< Generate JSON string of this object
89  void SetJson(string value); ///< Load JSON string into this object
90  Json::Value JsonValue(); ///< Generate Json::JsonValue for this object
91  void SetJsonValue(Json::Value root); ///< Load Json::JsonValue into this object
92 
93  /// Get all properties for a specific frame (perfect for a UI to display the current state
94  /// of all properties at any time)
95  string PropertiesJSON(int64_t requested_frame);
96  };
97 
98 }
99 
100 #endif
This abstract class is the base class, used by all effects in libopenshot.
Definition: EffectBase.h:66
This class adjusts the saturation of color on a frame's image.
Definition: Saturation.h:59
A Keyframe is a collection of Point instances, which is used to vary a number or property over time...
Definition: KeyFrame.h:64
Keyframe saturation
The color saturation: 0.0 = black and white, 1.0 = normal, 2.0 = double saturation.
Definition: Saturation.h:66