Box2D/Box2D/Collision/b2TimeOfImpact.h File Reference

#include <Box2D/Common/b2Math.h>
#include <Box2D/Collision/b2Distance.h>
#include <climits>

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Classes

struct  b2TOIInput
 Input parameters for b2TimeOfImpact. More...
struct  b2TOIOutput

Functions

void b2TimeOfImpact (b2TOIOutput *output, const b2TOIInput *input)

Function Documentation

void b2TimeOfImpact ( b2TOIOutput output,
const b2TOIInput input 
)

Compute the upper bound on time before two shapes penetrate. Time is represented as a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate, non-tunneling collision. If you change the time interval, you should call this function again. Note: use b2Distance to compute the contact point and normal at the time of impact.

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