openshot-audio
0.1.7
|
#include <juce_AudioProcessorGraph.h>
Public Types | |
typedef ReferenceCountedObjectPtr < Node > | Ptr |
Public Member Functions | |
AudioProcessor * | getProcessor () const noexcept |
![]() | |
void | incReferenceCount () noexcept |
void | decReferenceCount () noexcept |
bool | decReferenceCountWithoutDeleting () noexcept |
int | getReferenceCount () const noexcept |
Public Attributes | |
const uint32 | nodeId |
NamedValueSet | properties |
Friends | |
class | AudioProcessorGraph |
Additional Inherited Members | |
![]() | |
ReferenceCountedObject () | |
virtual | ~ReferenceCountedObject () |
void | resetReferenceCount () noexcept |
Represents one of the nodes, or processors, in an AudioProcessorGraph.
To create a node, call AudioProcessorGraph::addNode().
A convenient typedef for referring to a pointer to a node object.
|
inlinenoexcept |
The actual processor object that this node represents.
|
friend |
The ID number assigned to this node. This is assigned by the graph that owns it, and can't be changed.
NamedValueSet AudioProcessorGraph::Node::properties |
A set of user-definable properties that are associated with this node.
This can be used to attach values to the node for whatever purpose seems useful. For example, you might store an x and y position if your application is displaying the nodes on-screen.